翻訳と辞書 |
Suddenlife Gaming : ウィキペディア英語版 | Suddenlife Gaming
The concept of Suddenlife Gaming denotes a form of gaming where fiction becomes part of every day experience in an unexpected or sudden (hence the name) way. The experience of suddeness/unexpectedness and the surprising turn of fictional events stimulate an emotional state of intermediateness on the gamer's part. Suddenlife Gaming is a form of transmedia storytelling. == Conceptual History == The term Suddenlife Gaming was coined by Peggy Jürges in 2012 and it has enjoyed a growing popularity in every day German language over the past two years. It describes a phenomenon that is recurring in Alternate Reality Games (ARG) and in other types of staged experiencing. Since its coinage the term has been taken up by and broadcast across the media in connection with transmedial forms of art and gaming - most significantly relating to a project centering around the longstanding German police procedural TV series Tatort.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Suddenlife Gaming」の詳細全文を読む
スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース |
Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.
|
|